Download The Game Maker's Companion: Game Development: The Journey by Jacob Habgood, Nana Nielsen, Kevin Crossley, Martin Rijks PDF

By Jacob Habgood, Nana Nielsen, Kevin Crossley, Martin Rijks

The sport Maker's significant other is the long-awaited sequel to the sport Maker's Apprentice: the beginner's advisor to online game improvement which has turn into a staple of the bedrooms and school rooms of hobbyist video game builders everywhere in the global.

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We can briefly describe these different behaviors as follows: • Standing motionless on a platform’s surface. • Walking horizontally across a platform’s surface. • Jumping diagonally under momentum and the influence of gravity. • Falling under the influence of gravity. • Dying under the influence of gravity and without collisions. 23 CHAPTER 2 ■ PLATFORM BEGINNINGS: AN IDEA WITH LEGS Obviously, it must be possible for Fishpod to change states as well, but the conditions for doing so also depend on the current state; so pressing the left arrow should change Fishpod into the walking state from the standing state, but not from the falling state.

2. Click on Add and type FACE_LEFT (with an underscore between the words). We recommend using all capitals for constants so that you can easily identify them as constants when you use them in your actions. Press the Tab key and type 1. This assigns a value of 1 to the constant FACE_LEFT. 3. Click on Add again and type FACE_RIGHT. Press the Tab key and type 2. This assigns a value of 2 to the constant FACE_RIGHT. 4. Click OK to close the form. Figure 2–10. The User-Defined Constants form 25 CHAPTER 2 ■ PLATFORM BEGINNINGS: AN IDEA WITH LEGS Now we can use the names FACE_LEFT and FACE_RIGHT in our actions to refer to the constant values of 1 and 2.

Click on the menu icon at the end of the Change Into field and select obj_rock_end from the list. Also, set Perform Events to yes. This will turn the middle platform section into an end platform section if the previous check was true. In other words, a rock middle will be turned into a rock end when it is at the right-most end of a length of platform. 6. Repeat steps 3–5, this time checking 32 pixels to the left and creating obj_rock_begin (so you will need to use an X value of -32). Make sure that the left Check Empty is followed by the Change Instance for obj_rock_begin and the right Check Empty is followed by the Change Instance for obj_rock_end.

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