By Kate Messner
Meet Ranger! He's a time-traveling golden retriever who has a nostril for difficulty . . . and consistently saves the day!
Ranger has been informed as a search-and-rescue puppy, yet can't formally go the try out simply because he's continually getting distracted by means of squirrels in the course of workouts. someday, he reveals a mysterious first relief package within the backyard and is transported to the yr 1850, the place he meets a tender boy named Sam Abbott. Sam's kinfolk is migrating west at the Oregon path, and shortly after Ranger arrives he is helping the boy shop his little sister. Ranger thinks his task is completed, however the Oregon path may be risky, and the Abbotts want Ranger's aid greater than they discover!
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Extra info for Rescue on the Oregon Trail (Ranger in Time, Book 1)
Score below three and you'd better fall to 72. 91 The corridor runs north/south, ending in a flight of gloomy stone steps at its southern end. The steps lead downwards into darkness, broken by 93-94 92 just the barest flicker of dull red light somewhere below. ' complains EJ. ' Taking the steps down will lead you to 81. But you ignore him, since an adventurer often has to do grotty things no ordinary squeamish mortal would face up to. You open the first pouch and discover therein . . Two vials of Healing Potion!
Now stop messing about with ducks when you've a kingdom to save. Return to 20 and decide what to do from there. 64 Climbing down, are you? Better check to make sure you don't slip and break your neck. Roll two dice. Score 4 or below and go to 45. Score 5 or more and turn to 37. 65 The tunnel, which runs east/west ends in a blank wall to the west and a crossroads to the east at 44. 66 Roll two dice to determine how many LIFE POINTS you have lost falling down this stupid pit. If the result kills you, go to 14.
Torches have been set in wall brackets so you can see a long way. There are three openings in the western wall and one towards the northern end of the eastern wall. These places can get confusing without a map, Pip. The first opening on the western wall will take you to 148. The second may be reached at 154. The third at 110. If you decide to go via the eastern opening, however, turn to 113. Or you may continue north on the corridor you're in at 131. 129 By the haggis-infested sporran of St Andrew, 129 you're under attack already.