By Ed Greenwood, Scott Martin Bowles
Lords of Darkness is an anthology of brief adventures set in quite a few destinations within the Forgotten geographical regions, notwithstanding you do not need the FORGOTTEN geographical regions crusade complement to exploit them. a few of gaming's top designers have contributed adventures to this assortment, which function undead of every kind and outlines in all types of occasions - from skeletons to vampires and worse, from graveyards to haunted homes, or even a couple of areas you could by no means have anticipated to discover the undead. those adventures can be utilized separately, inserted into an latest crusade as a metamorphosis of speed, or they could be a foundation for a completely new crusade. both manner, Lords of Darkness might be absolute to supply AD&D video game avid gamers lots of chills and pleasure.
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Additional info for Lords of Darkness (Advanced Dungeons & Dragons Forgotten Realms Accessory REF5, 9240)
Mummies (4): AC 3; MV 6; HD 6 + 3; hp 30; # AT 1; Dmg 1d12; SA fear, paralysis, disease; SD immune to non-magical weapons, ½ damage from magical weapons, immune to sleep, charm, hold, and cold-based spells, immune to poison and paralysis; AL N; XP 640 each. 11. Eternal Vigilance As the door opens the air in the hall rushes into the room stirring up small cyclones of dust. When the dust clears a dry cadaverous creature something that was never human is seated on an ebony throne studying you with glow- ing eyes.
Roll for surprise (normal chances). If the character is surprised, roll a Horror Check. F. This water-filled corridor gets slowly deeper until it intersects the underground stream which feeds the pool in the sinkhole. It is possible for a character using a water-breathing spell or some means of creating a moving air pocket to travel from the pool to the catacombs or vice versa. 5. Well Of Bones The ledge here overlooks a vast pit of gray, lumpy sand and dust. Large green runes of exotic shape have been inlaid into the reddish stone floor around the pit.
Always happy to help the temple school, you know. But this is apt to be an unpleasant scene. Elegar shrugged modestly. Were studying the undead right now, he explained. It is safer to observe in this way-and since you are said to be an authority . Quite right, agreed the wizard. I do know a bit about them. And I know just the place to look for a suitable encounter. Elegar followed the wizard to a gloomy, cluttered chamber lit by a single lamp. Damien pulled a crystal ball out from under a pile of astrological calculations.