By Tom Wise, Nancy Wise
For Stephen, his lifestyles on base is far kind of like such a lot different children’s. the variation is within the info. glance either methods sooner than crossing a tank course and be sure you money if the spent bullet casings you discover within the long-abandoned trenches are literally empty. activities cease on the sound of the night trumpet name as he and his neighbors stand at realization whereas the flag is retired. Quantico Cave is a narrative of friendship and festival, and while Stephen meets up with a chum he as soon as knew at a prior domestic station, the competition hits a complete new point that locations everybody in danger.
Read or Download Life on Base: Quantico Cave PDF
Best young adult fiction books
It's been 3 months in view that the entire adults disappeared. long past. nutrition ran out weeks in the past and hunger is coming near near. in the meantime, the traditional youngsters have grown envious of the youngsters with powers. And while an unthinkable tragedy happens, chaos descends upon town. there's no longer correct and incorrect. every one child is out for himself or even the nice ones flip murderous. yet a bigger challenge looms. The Darkness, a sinister creature that has lived buried deep within the hills, starts calling to a couple of the kids within the FAYZ. Calling to them, guiding them, manipulating them.
The Darkness has woke up. And it's hungry.
Within the Terminals, Royce Buckingham tells the riveting tale of a covert group of younger, terminally in poor health teenagers who spend their final yr alive working risky missions as super-spies for a company that won't be all it seems.
When 19 year-old Cam Cody is clinically determined with a terminal disorder, he expects to spend the remainder of his shortened existence in an adjustable mattress. Then one evening, a mysterious guy bargains Cam one probability to hitch a covert unit of younger "terminals. " they're like him, in basic terms they spend the final yr in their lives executing intriguing and unsafe missions to make the area a greater place.
With not anything to lose, Cam is in.
The secret enshrouding Hutton’s Bridge is as impenetrable because the fog that descended at its borders 80 years in the past. every year, 3 villagers input the mist looking for solutions. nobody ever returns.
Then a dragon falls from the sky to town sq., dead—the first glimpse of an outdoor global that has develop into not anything greater than a fairy story to Hutton’s Bridge. other than to Tressa.
Tressa grew up with Granna’s tales of the times prior to the fog fell. whilst Granna dies, leaving Tressa with none relatives, Tressa ventures into the fog herself, vowing to resolve the foul magic conserving Hutton’s Bridge captive.
What she discovers past the fog endangers the lives of all people she loves.
No longer faraway from Dullsville, someone's lurking in the dead of night. . . .
After assembly the good-looking and shadowy Alexander Sterling, goth-girl Raven's darkish global has a vibrant, new glow. yet as in her favourite motion picture, "Kissing Coffins," Raven is aware that love regularly has its issues, specially whilst Alexander has an immense mystery to guard.
When Alexander without warning disappears, Raven leaves Dullsville to start a deadly seek to discover him. Can she remain secure, regardless of who--or what--she encounters at the method?
- Opposition (Lux, Book 5)
- Such Wicked Intent (The Apprenticeship of Victor Frankenstein, Book 2)
- Storm of Lightning (Michael Vey Series, Book 5)
Extra resources for Life on Base: Quantico Cave
Score below three and you'd better fall to 72. 91 The corridor runs north/south, ending in a flight of gloomy stone steps at its southern end. The steps lead downwards into darkness, broken by 93-94 92 just the barest flicker of dull red light somewhere below. ' complains EJ. ' Taking the steps down will lead you to 81. But you ignore him, since an adventurer often has to do grotty things no ordinary squeamish mortal would face up to. You open the first pouch and discover therein . . Two vials of Healing Potion!
Now stop messing about with ducks when you've a kingdom to save. Return to 20 and decide what to do from there. 64 Climbing down, are you? Better check to make sure you don't slip and break your neck. Roll two dice. Score 4 or below and go to 45. Score 5 or more and turn to 37. 65 The tunnel, which runs east/west ends in a blank wall to the west and a crossroads to the east at 44. 66 Roll two dice to determine how many LIFE POINTS you have lost falling down this stupid pit. If the result kills you, go to 14.
Torches have been set in wall brackets so you can see a long way. There are three openings in the western wall and one towards the northern end of the eastern wall. These places can get confusing without a map, Pip. The first opening on the western wall will take you to 148. The second may be reached at 154. The third at 110. If you decide to go via the eastern opening, however, turn to 113. Or you may continue north on the corridor you're in at 131. 129 By the haggis-infested sporran of St Andrew, 129 you're under attack already.