Download Computer Games and Language Learning by M. Peterson PDF

By M. Peterson

A accomplished and available evaluation for language educators, researchers, and scholars, this publication examines the connection among technological innovation and improvement within the box of computer-assisted language studying, exploring proper theories and offering useful proof concerning the use of computing device video games in language studying.

Show description

Read Online or Download Computer Games and Language Learning PDF

Similar puzzles & games books

Challenging False Logic Puzzles

Welcome to the backwards, wrong-way, mixed-up nation of Lidd. it is the magical domestic of fake common sense puzzles, and you need to remedy them! simply study the placement, try out different strategies, and look for inconsistencies. decide on a degree of trouble, from one-star "challenging" puzzles to three-star "mind-expanding" ones.

Blackjack Secrets

Booklet through Wong, Stanford

The Official ACBL Encyclopedia of Bridge

This encyclopedia is an indispensible selection of details and guideline at the card video game bridge. There are entries on background, companies, tournaments, principles, terminology, bidding structures, conventions, card play, swimsuit mixtures, squeezes, math, biographies, and extra. a brand new structure, 25% better kind and a brand new index make this variation consumer pleasant.

Additional info for Computer Games and Language Learning

Sample text

The cycles of expertise principle refers to the concept that expertise is the product of repeated cycles of practicing skills, mastering them, and then encountering new challenges that require the development of new skills. When skills become nearly automatic and then fail when encountering a new problem, the learner is challenged to repeat the process by integrating both old and new skills, repeating the cycle. Computer games are frequently designed to support these cycles by providing extensive practice, followed by tests of mastery.

A number of game studies theorists are associated with this perspective; among these researchers the work of Prensky is noteworthy, and it is to an examination of relevant aspects of his work that this discussion will now turn. Computer Games and Learning: The Game Studies Perspective Researchers working in the field of game studies have drawn attention to the potential of computers games as educational tools. As was noted previously, Crawford (1984) argued that some types of computer games incorporate elements that support learning.

In order to play, a player enters simple keyboard commands and reacts to the responses generated by the game. As they advance through the game, players encounter fantasy characters described in text such as elves, trolls, and dwarves that populate the cave. Players can navigate around the cave, engage in combat, solve puzzles, and utilize magic with the ultimate goal of locating a number of treasures. Neville, Shelton, and McInnis (2009) explored use of the game Ausflug Nach M√ľnchen that is designed for learners of German as a foreign language.

Download PDF sample

Rated 4.24 of 5 – based on 13 votes