Download Cash Games (How to Win at No-Limit Hold'em Money Games) Vol. by Dan Harrington PDF

By Dan Harrington

The 1st years of the poker growth have been fueled by way of the curiosity in no-limit carry em tournaments. lately, in spite of the fact that, avid gamers were gravitating to a different, much more complicated kind of carry em no-limit money video games.

In Harrington on money video games: quantity I, Dan Harrington teaches you the major recommendations that force deep-stack money online game play. You ll tailor your choice of beginning arms in your stack dimension, easy methods to realize the expanding deception worth of supposedly weaker palms because the stack sizes elevate, and the way to exploit the idea that of pot dedication on your virtue because the dimension of the pot grows. After laying out the final suggestions in the back of deep-stack funds online game play, Harrington exhibits you an entire method for post-flop play, after which teaches you the adaptation among post-flop play opposed to a unmarried opponent and post-flop play opposed to a number of competitors. in case you play no-limit carry em money video games, you want to learn this ebook.

Dan Harrington received the gold bracelet and the realm Champion identify on the $10,000 buy-in No-Limit carry em Championship on the 1995 international sequence of Poker. And he used to be the single participant to make the ultimate desk in 2003 (field of 839) and 2004 (field of 2,576) thought of through cognoscenti to be the best accomplishment in WSOP background. In Harrington on money video games, Harrington and two-time international Backgammon Champion invoice Robertie have written the definitive books on no-limit money video games. those books will train you what you must recognize to be a winner within the money online game world.

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O . o • • 0 • o • • 0 0 • • • • • • • • • • • Un théorème de Dio p hante. strument médical, de forme cylindrique, dont on trouve la des­ cription et le mode de fonctionnement dans les comédies de Mo­ lière . bn appelle progression arithmétique une suite de nombres tels que chacun d'eux est égal au précédent, augmenté d'un nombre constant que l'on appelle la raison de la progression ; ainsi les nombres impairs 1 , 3 , 5 , 7, 9, I I, 13, forment, à partir de l'un quelconque d'entre eux, u ne progression arithmétique de raison 2.

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37 et l'on se convainc facilement, par la vue des petites lignes poin­ tillées, que, d' une enceinte à la suivante, le nombre des choux augmente de deux unités. Par conséq uent, on obtient immédia­ tement cette proposition : La somme des premiers nombres imFig. g. �·I · �. • • • • • • • • • • Le carré de choux. pairs, à partir de l, est le carré de leur nombre, et ainsi, par exemple, la somme des cent premiers nombres impairs de l à J 99 est cent fois cent ou 1 0 000. LA TABLE DES CARRÉS. Supposons maintenant que l'on veuille faire une table des car­ .

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