Download Against the Cult of the Reptile God (Advanced Dungeons & by Douglas Niles PDF

By Douglas Niles

This module is designed for 4-7 characters of first via 3rd degrees. It contains a map of the village and an outline of its constructions and occupants, an overland trip to a tough underground event for specially courageous (or foolhardy...) characters, and an inventory of pre-rolled first point characters.

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Extra resources for Against the Cult of the Reptile God (Advanced Dungeons & Dragons)

Example text

Ramne will be able to teach lower level magic users enough to advance them a level, providing of course that enough experience points have been earned. Thieves, clerics, and fighters will have to journey to Hochoch for the necessary instruction, but will be welcomed upon their return to Orlane. The usual costs for level advancement will be charged to all, of course. Each tube contains a scroll. The first, for magic-users, has three spells written on it (slow, stinking cloud, detect magic at L7 caster ability).

When the party is nearing shore, Explictica will throw the fireball first. As the party is protected by the globe, this is a flashy effect only. As this will be unsuccessful, she will cast her shield. Realizing her magic is useless, she will await the party on shore. If Ramne still has his lightning bolt he will use it now. Explictica may use her darkness defensively, while Ramne may counter with a light. 37. THRONE ROOM OF EXPLICTICA DEFILUS: This huge cavern is lit by a ghostly green glow emanating from the eight columns supporting the vaulted ceiling.

THRONE ROOM OF EXPLICTICA DEFILUS: This huge cavern is lit by a ghostly green glow emanating from the eight columns supporting the vaulted ceiling. A rather large flatbottomed boat is set at the shore of the pool before you, and the water seems to occupy most of the cavern. Enraged at the boldness of the party, Explictica (AC 4; MV 12"; HD 9; hp 40; #AT 1; D 1-3 + poison) will try to destroy them in melee after they debark (which takes a full round). Ramne will stay in the boat, avoiding her gaze and waiting to throw his dispel magic if too many party members are charmed.

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